Where to find door states
Open your calendar and go to Game settings > Layout.
Scroll to the Door states section, below the door text settings.
Use the tabs to switch between the three states.
State | When it applies |
Not yet active | Doors whose date has not arrived yet |
Active | Doors that can be opened today |
Expired | Doors whose date has passed |
Door states are based on dates only. There is no separate state for doors a player has already opened.
Not yet active and Expired doors
The Not yet active and Expired tabs share the same settings, but you can style upcoming and past doors differently.
Appearance
Option | What it does |
None | The door looks the same as usual |
Color overlay | Places a color over the door. Set the color and its transparency in the color picker. The default is black at 40%. |
Greyscale | Shows the door in black and white |

On click
Option | What it does |
Do nothing | Clicking the door has no visible effect |
Show message | Shows a short message, for example to tell players when the door opens |
You write the message text yourself. See the next sections for how to add the door's date and style the message.
Active doors
The Active tab holds the highlight settings that help players spot the doors they can open. These settings worked the same way before. They have only moved into the Door states section.
Enable Highlight door(s).
Choose a visual effect:
Spinner: a rotating animation around the door
Glow: a steady glow around the door
Choose what to highlight:
All active doors: every door that can be opened right now
Door(s) activated today: only doors that became active today. This is useful with date ranges, where a door can stay open for several days.
Set the highlight color.
Messages
Add the door's date with #day# and #month#
Use #day# and #month# in your message to show the door's date automatically. Both are shown as numbers, so you can combine them with your own text and separators.
You write | Players see (door opens December 5) |
#day#/#month# | 5/12 |
#day#. december | 5. december |
This door opens on December #day#. See you then! | This door opens on December 5. See you then! |
If a door uses a date range, #day# and #month# show the first day of the range, which is the day the door opens.
Message style
The Message style settings appear when at least one state uses Show message. The style is shared by both the Not yet active and Expired messages.
Setting | What it does |
Background color | The color behind the message text |
Text color | The color of the message text |
Hide message after | How long the message stays visible: 3, 5, or 10 seconds, or until the player clicks. The default is 3 seconds. |
The message uses the same font type as your campaign's content font.
Test your door states
Door states are not shown in the editor preview. To see them, enable the test date and open your Demo URL. Pick a date in the middle of your calendar so you can see Not yet active, Active, and Expired doors at the same time.
Tips
Keep messages short. On mobile, a long message can cover several doors.
Make the next visit clear. A message like "Opens on December #day#" gives early clickers a reason to come back.
Choose a subtle overlay. A light overlay or greyscale on upcoming doors keeps your design visible while making today's door stand out.



