The graphical recommendations included in this guide are game-specific. You can find general recommendations for backgrounds, logos, and other images here.
Required assets are marked with a star*
Dimensions are listed in pixels, width x height
.
Maximum file size: 700kb
File types: .png, .jpeg, .jpg, .gif, .svg
In the Hit-a-Mole game, the 'Visuals' tab includes design options for:
Layout settings
Curser image
Hole image
Mole image(s)
Below we will describe each of these and provide our graphical recommendations for the game.
Layout settings
In the layout settings you will define the following:
number of rows with holes you want to include in the game
amount of vertical spacing between the rows
amount of horizontal spacing between the holes
These settings will most likely depend on the size of the holes you include in the games.
It may be relevant to use different settings for desktop and mobile, for example, you may want to add a row of moles on mobile.
Cursor image*
The cursor is the element you will be using to whack the moles with.
Number: 1
Maximum size: 250 x 250px
Recommended size: 100 x 100 px
Recommended as .png with a transparent background
Note that the cursor will not be visible on mobile and tablet.
Hole image*
The hole image is the graphic you want the moles to appear from
Number: 1
Maximum size: 250px (width) x 50px (height)
Recommended size: 150 px (width)
Recommended as .png with a transparent background
Mole image(s)*
Number: Minimum 1
Maximum size: 250 x 250px
Recommended width (desktop): 80 px
Recommended width (mobile): 60 px
Recommended as .png with a transparent background
Additional mole settings
Beside the mole image, you also have some further settings available:
Mole animation
The 'mole animation' setting in your hit-a-mole game refers to the visual animation effect applied when a mole emerges from its hole.
You can choose between slide, fade, rotate bounce. All options are demonstrated below:
Image positioning
The setting 'Where to place Images' determines the layering order of the mole images in relation to the hole graphic. This setting essentially controls whether the moles should appear in front of the hole or behind the hole.
Vertical offset
The vertical offset determines the vertical positioning of the mole holes within the game interface. Increasing the offset value will move the mole holes upward while decreasing the offset will move them downward. This way you can fine-tune the positioning of the mole in relation to the hole.