1. What are the recommendations for the graphical assets in the Shoot it game?
In our design guide here you will find all of our recommendations for sizing of graphical assets.
2. Can I show different results pages depending on the amount of points a player achieves?
Yes, you can do that with metric data visibility conditions. We have an article for that right here.
3. How do you control the drop interval, shooting rate, and the speed at which the images fall?
You can control all of these through your general game settings:
On the Game settings page, use Difficulty level to control the overall difficulty of the game:
Easy
Normal – default
Hard
Custom
The selected level determines the values used for Drop interval, Fall speed and Shooting rate.
When you select a preset level, the underlying values are visible but cannot be edited. Select Custom to adjust both settings manually.
Drop interval controls how frequently new elements appear.
Fall speed controls how quickly elements move from the top to the bottom of the screen.
Shooting rate controls how often the shooter fires
You can also adjust fall speed for the individual dropping element:
4. What is the difference between normal points and health points?
Health points indicate how many “lives” the dropping element has. If a dropping element has 10 health points, then it will take 10 shots to be eliminated. Regular points are the points you collect, when the dropping element is eliminated.
5. Is it possible to set minus points in a shoot it game?
No - the logic for the shoot it game does not support setting negative points, as there are automatically minus points for every target the player misses.
6. Can you differentiate between the speed of the shooter and the dropping images from desktop to mobile?
Yes, you can. By disabling “Use these settings for mobile” you can set the speed separately for each device:




