1. How can I make sure that participants can keep playing until the time is up, regardless of how many points they collect?
Per default, participants are directed to the winner page as soon as they reach the required number of points. You can go around this by:
Setting the winning points to an amount that isn’t possible to reach within the time limit:
Set the visibility conditions for both your winner and loser page to be “All” and set the metric data visibility to be <xx points (loser page) and >xx points (winner page). See an example from a winner page here:
This way, you are defining the winner points via visibility conditions, rather than in the backend setting. Please note that this will make all players appear as “Losers” under their registration, as these are depending on the backend settings. Here is an article to help understand the metric data visibility conditions: here.
2. What are the most optimal dimensions for the shooting symbol images?
We have an article for that in our help center, right here.
3. Is it possible to slow down the speed of the target images?
Yes. On the Game settings page, use Difficulty level to control the overall difficulty of the game:
Easy
Normal – default
Hard
Custom
The selected level determines the values used for Target interval and Target speed.
When you select a preset level, the underlying values are visible but cannot be edited. Select Custom to adjust both settings manually.
Target interval controls how frequently new elements appear.
Target speed controls how quickly elements move across the screen.
4. Can I let players keep track of their score during the game?
Yes you can! That is done through your indicators:
5. Is it possible to rotate the target images a bit? It would be nice if they turned upside down or tilted a bit to one of the sides.
If you want to tilt your target images, you can make use of the target tilt to turn them:





