1. How can I make sure that participants can keep playing until the time is up, regardless of how many points they collect?
Per default, participants are directed to the winner page as soon as they reach the required number of points. You can go around this by:
Setting the winning points to an amount that isn’t possible to reach within the time limit:
Set the visibility conditions for both your winner and loser page to be “All” and set the metric data visibility to be <xx points (loser page) and >xx points (winner page). See an example from a winner page here:
This way, you are defining the winner points via visibility conditions, rather than in the backend setting. Please note that this will make all players appear as “Losers” under their registration, as these are depending on the backend settings. Here is an article to help understand the metric data visibility conditions: here.
2. What are the most optimal dimensions for the shooting symbol images?
We have an article for that in our help center, right here.
3. Is it possible to change which way the target images are sliced?
Yes, it’s possible to select for each of the target images whether it should be sliced from the top left corner or top right corner on the Visuals tab!
4. Are there any special features for if a specific target image is sliced?
Yes! There are 3 different events that can be triggered when a target image is sliced.
End game if this image is sliced
This event will end the game at its current state. The participant will keep the points they have collected up until the target image is sliced.
Clear all visible items without receiving points
This event will remove all target images that are visible in the game at the moment the target is sliced and not give any points for any of these.
Clear all visible items and receive points for all cleared
This event will remove all target images that are visible in the game at the moment the target is sliced and give points for all of the removed images.
5. Can I change how often a target image is displayed in the game?
You can! On the Game settings page it is possible to control the “Spawn speed” of the target images.
The default speed is one every 800 milliseconds and it is possible to adjust this with 200 to 3000 (milliseconds).