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Slice it FAQ

Discover the Slice it game type's commonly asked questions

Written by Anders Lund

1. How can I make sure that participants can keep playing until the time is up, regardless of how many points they collect?

Per default, participants are directed to the winner page as soon as they reach the required number of points. You can go around this by:

  • Setting the winning points to an amount that isn’t possible to reach within the time limit:

  • Set the visibility conditions for both your winner and loser page to be “All” and set the metric data visibility to be <xx points (loser page) and >xx points (winner page). See an example from a winner page here:

This way, you are defining the winner points via visibility conditions, rather than in the backend setting. Please note that this will make all players appear as “Losers” under their registration, as these are depending on the backend settings. Here is an article to help understand the metric data visibility conditions: here.

2. What are the most optimal dimensions for the shooting symbol images?

We have an article for that in our help center, right here.

3. Are there any special features for if a specific target image is sliced?

Yes! There are 3 different events that can be triggered when a target image is sliced.

  • End game if this image is sliced

This event will end the game at its current state. The participant will keep the points they have collected up until the target image is sliced.

  • Clear all visible items without receiving points

This event will remove all target images that are visible in the game at the moment the target is sliced and not give any points for any of these.

  • Clear all visible items and receive points for all cleared

This event will remove all target images that are visible in the game at the moment the target is sliced and give points for all of the removed images.

4. Can I change how often a target image is displayed in the game?

You can! On the Game settings page, use Difficulty level to control the overall difficulty of the game:

  • Easy

  • Normal – default

  • Hard

  • Custom

The selected level determines the values used for target spawn in milliseconds.

When you select a preset level, the underlying values are visible but cannot be edited. Select Custom to adjust setting manually.

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